/****************************************************************************
Copyright (c) 2009      Sindesso Pty Ltd http://www.sindesso.com/
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.

https://axmolengine.github.io/

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

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****************************************************************************/
#ifndef __ACTION_CCPAGETURN3D_ACTION_H__
#define __ACTION_CCPAGETURN3D_ACTION_H__

#include "2d/ActionGrid3D.h"

NS_AX_BEGIN

/**
 * @addtogroup actions
 * @{
 */

/**
 @brief This action simulates a page turn from the bottom right hand corner of the screen.

 @details It's not much use by itself but is used by the PageTurnTransition.
         Based on an original paper by L Hong et al.
         http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html

 @since v0.8.2
 */
class AX_DLL PageTurn3D : public Grid3DAction
{
public:
    /**
     * @js NA
     */
    virtual GridBase* getGrid() override;

    /**
    @brief Create an action with duration, grid size.
    @param duration Specify the duration of the PageTurn3D action. It's a value in seconds.
    @param gridSize Specify the size of the grid.
    @return If the creation success, return a pointer of PageTurn3D action; otherwise, return nil.
    */
    static PageTurn3D* create(float duration, const Vec2& gridSize);

    // Overrides
    virtual PageTurn3D* clone() const override;
    virtual void update(float time) override;
};

// end of actions group
/// @}

NS_AX_END

#endif  // __ACTION_CCPAGETURN3D_ACTION_H__
